Our efforts in game creation and technology fall into several Departments of specific expertise and focus. Currently, these are:

Deep Graphics Building intensive sophistication in low-level graphics for internal development, as well as a platform for 3D game creation in WebGL

Art Developing optimized game content and forming methods and training processes for growing and enabling regional talent

Play/Collaboration Data Enabling development and analysis of collaborative play dynamics

Audio Play Driving creation of a new, more sophisticated generation of audio-centric games, as well as our own intensive sophistication in low-level audio tech for games

Immersive Facilitating creation of a new, more sophisticated generation of immersive games, as well as our own intensive sophistication in appropriate technology for games

 

Within these Departments are discrete ongoing Initiatives:

lux (Play/Collaboration Data), an open source (MIT license) platform enabling gameplay and analytics

sonic (Audio Play), an open source (MIT license) low-level toolset for creation of audio-centric games

flip (Deep Graphics) a WebGL game engine and creation environment

 

Our primary focus in all of these efforts is productively enabling projects (usually games). Now in development are:

 

Spectrum

Kiwi

Third Eye

Virulence

Philadelphia Murder Mystery

Dapperkat

 

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